the gameplay & controls

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the gameplay & controls

Post by Jpz on Fri May 30, 2008 2:20 am

will they be pretty much the same as it was in the beta? :shock: just wondering...
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Re: the gameplay & controls

Post by remenant on Fri May 30, 2008 3:36 am

Most probably except for maybe a few alterations. Old snake has those two new fangled bars to contend with now.

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 3:57 am

yeah... can't wait for the actual game Mad
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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 3:58 am

remnant wrote:Most probably except for maybe a few alterations. Old snake has those two new fangled bars to contend with now.

New fangled bars?

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Re: the gameplay & controls

Post by remenant on Fri May 30, 2008 4:01 am

Cause snake is on line for getting pension Razz he now has a stress bar and another one. If one is full it gives snake a full boost of energy but after the effect he becomes incredibly weak. They replace the stamina bar if i remember correctly.

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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 4:05 am

lol!

That sounds very wierd :shock: A boost to collect his pension Laughing

I hope when he is tired he doesn't walk around like Claire Redfield from Resident Evil: Code Veronica X Mad

That was the most annoying thing ever lol!

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 4:09 am

he will just fall and start coughing and saying: ahhhh my back! :shock:
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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 4:16 am

Laughing

"Octacon! Stop!"
"What is it snake?"
"I...um... I need to rest a minute, ok"

:shock:

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 4:30 am

''...zzz....zzz...''
''Snake? snaaaaakeee!!!?''
''uhhh what?! what? where am i?''

:shock:
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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 4:33 am

Laughing

You could catch snake sleeping on mgs2 when your playing as Raiden Laughing
You have to ring his codec when he is sitting on the floor Wink

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 4:36 am

I know and you can catch him running with a c.box after the Stillman cutscenes Laughing if you shoot him he will run away
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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 4:40 am

Yea I done that too Laughing

I tried chasing him over the bridge in the c.box Laughing

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 4:44 am

Laughing it's just funny and when you use the mic in the right places you can hear johnny Very Happy
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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 4:49 am

I love that Laughing

It's funny when you hear Emma saying about Raidens hair bein a wig Laughing

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 4:50 am

Laughing never heard that, well not too late i could just take my mgs2 and start playing, i decided, like last year, to play all my mgs games through so i can remember the story better.
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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 4:54 am

You have to use the D-mic when emma is walking across those pipes. It happens when she is behind one of he buildings I think.

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 5:08 am

cool, gotta try that.
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Re: the gameplay & controls

Post by rhys on Fri May 30, 2008 5:12 am

That is one of the things I love most, all the little secrest things that some people will miss Smile

Like getting peed on :shock:

BTW ring Emma on the codec when she says it and Raiden has a bit of a go at her for saying it is a wig Laughing

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Re: the gameplay & controls

Post by Jpz on Fri May 30, 2008 5:15 am

Laughing i can imagine, and once i shot the pee'ing guy with the grenade launcher that wasn't very nice :shock:
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Re: the gameplay & controls

Post by remenant on Sat May 31, 2008 8:22 am

i found what i was talking about yesterday.
Official Playstation Magazine wrote:More significant are new Stress and Pshche guages. Prolonged physical exertion - rolls, ledge hanging etc. - will start to hammer Snake's confidence in his ailing body and therefore his ability to concentrate and aim well.
Mental exertion also plays its part; there's a running gag in the game that sees a quarter of the pshche guage wiped out everytiume a character makes a jibe over his advancing years.
The psyche guage is linked to the stress guage. Spend too long in prolonged combat with concentration fading and Snake's stress level will rocket, hit 100% and ther's a short term benefit - a 'combat-high' that gives him superb accuracy and accelerated healing. However snake will then 'crash', which leaves him temporarily weaker than ever. Not good when the Gekkos are incoming...

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